![]() ![]() It will also cost you 'megacredits' to play the card (think of it as ‘funding’ the project, itself), so money-management is always tight. A round begins by players being dealt cards, and then they decide if they want to pay 'megacredits' to keep some or all of them. ![]() Over 200 different Project Cards drive Terraforming Mars. Hopefully by this point you will have built various technologies, earned set collection rewards and you’ll have a healthy bank balance (terraforming ain’t cheap, you know). When these three characteristics have met their goals, the game will end, and whoever has amassed the most points will be the winner. It’s your job to contribute towards fixing these three factors, transforming Mars into a planet that more resembles Earth. Mars begins the game in its current state: it’s an inhospitable host, with the temperature being far too cold for life to thrive, there’s a severe lack of oxygen and there are not enough oceans. Yes, Mars is the setting here (oh, you’d already guessed?), and, much like Elon Musk’s plans at the time of writing, you’re a corporation looking to make the fourth planet habitable for the human race in the futuristic 25th century. It balances a blend of hand management and card-drafting that’s all driven by economic resource-management, and it culminates in territory-building on the red planet. According to Board Game Geek’s ratings, Terraforming Mars is the fourth-best board game of all time, right now! That’s high praise indeed for Jacob Fryxelius’ pride and joy.
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